Follow reWinWar
Follow
Following reWinWar
Following
Add To Collection
Collection
Comments
Devlog
reWinWar
←
Return to reWinWar
Devlog
Computer opponent starts its turn
December 18, 2025
by
reWinWar
The computer has taken its first steps toward actually playing the game. At the moment, its logic is limited to land units (tanks and infantry). Aviation and naval forces are not fully implemented for...
Continue reading
Small animations
October 15, 2025
by
reWinWar
I have added a placeholder for Units movement among friendly Zones. Nothing special, but it will make things look much prettier...
Continue reading
First steps in AI development
September 28, 2025
by
reWinWar
It is no fun to fight an opponent who does nothing. But writing an AI for a strategy game isn't that easy, so I'll approach this task step-by-step. As for now, I taught the neutral Zones to defend the...
Continue reading
I like to move it, move it!
September 13, 2025
by
reWinWar
Strategy games are about building and moving units. Some games don't even allow building units, but moving is the only thing that is mandatory for all the strategies. Now you can move armies in reWinW...
Continue reading
Let it be Land!
July 10, 2025
by
reWinWar
... and anything that isn't Land is Sea. While determining if the zone is covered with land or water looks like a trivial task, it, actually, isn't. Land(every country or island) is just an array of c...
Continue reading
The world is ready. Visually. Mostly. More or less
July 03, 2025
by
reWinWar
Well, I wasn't doing nothing, you know. Actually it was quite a productive month. Changelog: The world map is now fully filled with play zones. I haven't put much thought into the borders themselves,...
Continue reading
To build... buildings
May 21, 2025
by
reWinWar
What is a strategy game? It is a game where the player builds units, moves units and... that's it. And reWinWar now can build buildings. Not quite, actually, but the most unpleasant work is done. Buil...
Continue reading
The Main Button
April 08, 2025
by
reWinWar
Turn-based games are rather diverse by their nature, but still they have one very important common element: The Main Button that makes the world go round. It is called "Next turn" or "End Turn" or som...
Continue reading
Water is important
April 05, 2025
by
reWinWar
Water is life. And life is... something better than a dull light blue rectangle. The 3-color map looks boring, so I've decided to add a few lines to seas and oceans. Not very classy but better than it...
Continue reading