The world is ready. Visually. Mostly. More or less

Well, I wasn't doing nothing, you know. Actually it was quite a productive month.
Changelog:
The world map is now fully filled with play zones. I haven't put much thought into the borders themselves, but I had a different goal in mind -- to test how the engine will behave with that many objects. And yes, drawing map chunks (every country/island is a separate polygon in my case) through draw_polygon() in _draw() was extremely slow, so I replaced this part of the graphics with many Polygon2D objects. Works MUCH better.
Building buildings and units is now "ready". I completely ignored the economic part of the process, for I am concerned mostly with graphics now, but now it is possible to build and move units on the scale of a separate zone (active/reserve units)
A huge number of smaller and boring things are improved too.
Overall, the progress is so big that I decided to start counting the version number. Welcome reWinWar 0.0.1! But no, the game is nowhere near to be playable yet.
Files
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reWinWar
A simple wargame heavily influenced by Silicon Commander Games' WinWar II
Status | In development |
Author | reWinWar |
Genre | Strategy |
Tags | Turn-based Strategy, World War II |
More posts
- Let it be Land!9 days ago
- To build... buildings59 days ago
- The Main ButtonApr 08, 2025
- Water is importantApr 05, 2025
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